Responsibilities:
Working with keyframe animation and Motion capture for humanoid and creature characters according client quality requirements
Ability to provide quality assets to client with minimal participation from the Lead Artist
Communicates regularly with the Lead Artist regarding the status of current tasks
Obtains Lead Artists guidance and approval as required to advance tasks
Is expected to continue to refine artistic abilities and learn new software packages and / or in-house tools
Contributes to the team-oriented environment
Requirements
Strong understanding Maya and Motion Builder and preferences usage each of them. At least one of them.
Familiar with Game Engine Technologies such as Unity and Unreal
Good understanding of posing, timing, spacing, exaggeration.
Experience in Motion Capture post processing, overlay animation, retargeting, story, constraints.
Ability to receive constructive feedback
Self-motivation, good communication skills, and a great team-player attitude
Flexibility in usage different software packages.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Role Information: EN
Studio: Sperasoft
Location: Europe, Serbia, Belgrade
Area of Work: Art Services
Service: Create
Employment Type: Full-time, Permanent
Working Pattern: Hybrid, Remote
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