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3D Environment Artist (Roblox)

Polymorphic

RemoteDeadline:

This position involves designing maps and constructing environments for a new Roblox title. The daily tasks focus on building optimized 3D scenes, including terrain, structures, and various props. You will use Blender and Roblox Studio to create realistic assets that maintain strong performance within the game engine. The role requires the ability to work from reference materials to recreate real-world settings accurately. Candidates should be comfortable with these specific software tools and willing to learn new systems. While prior experience with Roblox is beneficial, it is not a mandatory requirement for this role. The studio provides training on importing and setting up assets for those who are eager to learn. This is a full-time opportunity that operates on a fully remote basis. The employer is a US-based game studio seeking a candidate located in Armenia. You will collaborate directly with the Producer and Senior Advisory Team during the development process. Additional details about the project will be shared with qualified applicants. This role suits individuals who are skilled in 3D environment creation and open to expanding their technical toolkit.
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