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Senior Gameplay Animator

scape

RemoteContract

Scape is hiring a Senior Gameplay Animator to take charge of gameplay animation for its climbing game. The work centres on creating the animations that shape how movement feels in play, with close collaboration with designers and engineers to improve responsiveness, timing, readability, and player feedback. The studio says all character animation is hand-authored rather than captured from real performers. The role also involves working directly in Blender every day and implementing and testing animations in Unity, including controllers, blend trees, state machines, root motion, and in-place setups. The advert does not list a specific number of years of experience or a formal qualification requirement. It also does not mention any language requirement. The position is a long-term contractor role with an immediate start and is fully remote, though the team works to CET-aligned hours. It is aimed at someone who wants to own the animation craft for a project without being responsible for the entire technical stack.
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