Skip to content

3D Environment Artist (Legendary AAA Stylized Project)

Sperasoft

BelgradeAll jobs in Belgrade (7)Full-time

Also open in Yerevan

Sperasoft is hiring a full-time 3D Environment Artist in Belgrade for a large stylized AAA live-service game. The role focuses on building modular environment art, props, textures, and assets from scratch, with an emphasis on optimizing work for different platforms through LODs and collisions. Candidates should have strong modeling and texturing skills, experience with baking in tools such as Marmoset, Substance Painter, and Designer, and the ability to work in Unreal Engine 5; Maya experience is an advantage. The position suits artists with at least two years of game industry experience in architecture and props who enjoy stylized game art and can learn quickly.
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history. We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day. Responsibilities Create modular level art assets and props from scratch. Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets. Optimize assets for different platforms, including creating LODs and collisions Requirements Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map. Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets. Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts. Strong Maya experience is a plus. Ability to work with Unreal Engine 5. 2 years of professional experience in the video game industry building architecture and props. A passion for creating games and the ability to learn quickly will be a plus. Benefits Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines
Sign in to open it on Workable

Victra collected this posting from Workable. The advert is theirs and the application happens there; we list the role so it can be found, and link to the original rather than reprinting it.

Related jobs

Job market report·Companies