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VFX Artist (f/m/d) Regular / Senior

Aesir

MünchenFull-timeDeadline:

Aesir is hiring a VFX Artist for full-time work in München, at either regular or senior level. In this role, you would create game visual effects that support combat, abilities, environments, UI feedback, and overall atmosphere. The work also includes using Unreal Engine 5 and Niagara to build and maintain effects, adding destruction and other physics-based simulations, and setting up post-process work such as bloom, distortion, and screen-space effects. You would also make supporting textures and materials or shaders for VFX use, and connect effects to gameplay through Blueprints with C++ support where needed. The job involves working closely with art direction, 3D artists, animators, and designers, often across several projects and different platforms at the same time. It also asks for iterative work, including responding to feedback, contributing to style guides and reference boards, and helping improve VFX workflows and pipelines. The advert does not list a specific qualification, years of experience, or language requirement. It appears to be based in the office in München rather than remote or hybrid. The role suits someone who can translate artistic direction into polished effects and work comfortably across disciplines on multiple game titles.
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