The position involves leading the visual direction for a multiplayer shooter developed in Unreal Engine. Daily tasks include overseeing character, environment, animation, weapon, and interface design. You will manage a multidisciplinary art team while staying involved in asset creation. The role requires balancing high-level creative vision with practical production pipeline ownership. As the game approaches Early Access, you will help create scalable processes for new arenas and seasonal updates. Collaboration with creative, design, product, and technical teams is essential to ensure visual cohesion. The job listing does not specify required experience levels, qualifications, or language requirements. It also does not detail specific working arrangements such as office or remote status. The role suits candidates who can lead artistic standards while resolving production challenges within the engine. This opportunity is part of a distributed, self-managing team that values open communication. The employer is a partner company managing all application steps for this full-time role based in France.
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