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Art Director

Jobgether

GermanyFull-timeDeadline:

Also open in France

The position involves leading the visual strategy for a multiplayer shooter developed in Unreal Engine. Daily tasks include directing character, environment, animation, and interface design to ensure a unified player experience. You will manage a multidisciplinary art team while staying actively involved in asset creation and production workflows. The role requires establishing scalable processes for new arenas, seasonal updates, and cosmetic items as the game approaches Early Access. Collaboration is central, involving close work with creative, design, product, and technical groups to align art with gameplay. The job demands high-level artistic vision combined with practical ownership of pipelines and production challenges. Specific tools mentioned include Unreal Engine for building 3D art pipelines and resolving technical issues. The advert does not specify required years of experience, formal qualifications, or language proficiency. It also does not detail the working arrangement, such as whether the role is remote, hybrid, or office-based. This opportunity suits candidates who thrive in distributed, self-managing teams that value open communication and ambitious development goals. The employer is a partner company managing all applications for this full-time role based in Germany.
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