3D Environment Artist (Legendary AAA Stylized Project)
RemoteFull-time
Sperasoft is seeking a 3D Environment Artist to contribute to a major AAA stylized project in a fully remote capacity. The role involves creating modular level art assets and props from scratch, as well as developing textures and optimizing assets for various platforms. Candidates should have a strong background in modeling and be proficient in creating and combining trim sheets, tileable, and unique textures. Familiarity with tools such as Marmoset, Substance Painter, and Designer is essential, along with experience in Unreal Engine 5. A minimum of two years of professional experience in the video game industry, specifically in building architecture and props, is required. The ideal candidate will possess a passion for game creation and the ability to learn quickly. This position is well-suited for individuals who thrive in a collaborative environment and are eager to work on exciting projects with an international team.
Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history.
We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day.
Responsibilities
Create modular level art assets and props from scratch.
Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.
Optimize assets for different platforms, including creating LODs and collisions
Requirements
Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map.
Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets.
Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts.
Strong Maya experience is a plus.
Ability to work with Unreal Engine 5.
2 years of professional experience in the video game industry building architecture and props.
A passion for creating games and the ability to learn quickly will be a plus.
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
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